Plans for the Operation Barbarossa ignored Crimean Peninsula but after the Soviet Air Force operating from Sevastopol attacked critical oil fields in Romania, Germans quickly changed their mind and decided to seize Crimea. The first attempt to break through the Perekop Isthmus to Crimean Peninsula was interrupted by the Soviet Counterattack breaking a Romanian sector of the main front line. This distraction allowed Soviet Navy to evacuate their Coastal Army from Odessa to Sevastopol, crushing German dreams of quick victory in the area. And if getting through the Perekop Isthmus required two attempts, the Axis forces faced the same exact frustration when trying to wrestle control of the Sevastopol: After quickly seizing most of the Crimean Peninsula German offensives against Sevastopol were interrupted, multiple times, by the Red Army making amphibious landings in different parts of the Crimean Peninsula.
+ Historical accuracy: Campaign mirrors the historical setup
+ Thanks to all the in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Settings: Various options are available to alter the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
If you want to test this WWII game, a free 20-turn version is also available
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!
What's New in Axis Crimean Campaign 1941-1942 v188.8.131.52
- + Tweaking & fixing Soviet Landings
- + Some text corrections (take II)
- + HOF fixes (might have downloaded data from wrong game)
- + Cannot apply Operational Movement so close to front line
- + If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
- + Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
- + Speed optimizations